[System Programming] Unity Setting
Project Settings, Scene Composition, and Version Control
Binary Mode Challenges:
Binary mode complicates version control. Difficult to merge and resolve conflicts due to non-readable files. Practical use limited outside specific performance(size or speed optimization) cases.
Visible Meta Files:
Generates .meta
files for each asset.
Facilitates tracking changes and conflict resolution. Text-based files make it easy to see modifications.
Hidden Meta Files:
Unity manages metadata internally. Useful for single-user projects but less practical for teams. Potentially unclear in collaborative environments.
Perforce (Helix Core):
Suitable for large projects. Offers file locking and efficient bandwidth use. Helps prevent simultaneous edits and manage large files effectively.
Efficient Scene Composition
Focus on reducing lag during game start. Optimize loading sequences for smoother player experience. Review existing projects to improve loading efficiency.